Bethesda Game Studios boss Todd Howard in an interview with BAFTA stated Bethesda games are "irresponsibly large" due to the team cutting very little content from their games.
Shattered Space may also serve as a bellwether for how much Bethesda wants to keep investing in Starfield given pressure from ...
Howard, who serves as executive producer and director at Bethesda Game Studios and was most recently game director on ...
Todd Howards admits Bethesda cuts very little from its games, leading Skyrim, Fallout 4, and Starfield to be "irresponsibly large" ...
Todd Howard talks about what makes Starfield stand out amongst other games by Bethesda and why it holds an edge over them.
Todd Howard has finally opened up about Elder Scrolls V and Starfield's design philosophy and explained the most ...
Todd Howard, the director of Bethesda Game Studios, is letting players know why the studio's games are always so ridiculously large.
As the Starfield Shattered Space DLC approaches, Bethesda boss Todd Howard discussed the making of the sci-fi RPG in an interview with BAFTA, reflecting on how Starfield challenged the studio and ...
Former Bethesda designer Bruce Nesmith says Todd Howard is an absolute workhorse who just happens to be "incredibly ...
One of those things that slipped through the back door was the Prydwen, the Brotherhood of Steel's airship as seen in Fallout ...
Putting their imagination to its wackiest best, one Starfield player builds a spaceship that resembles a PC cursor in ...
But Bethesda veteran Todd Howard admits that the size of their role-playing games is downright irresponsible at times, and in a BAFTA interview (via Insider Gaming) he now tells us why the games are ...