The Starfield team aimed for realism inspired by The Expanse and Star Trek, which led to the removal of heavy gore features.
Dennis Mejillones, the character artist for Starfield, has shared details about why gore was absent in the game during the ...
Bethesda Game Studios Mejillones goes on to contrast Starfield's style with that of Fallout, with Fallout full of ...
Bethesda originally planned to include gore and dismemberment mechanics in Starfield but had to remove them due to technical ...
DROP's new Starfield-inspired mechanical gaming keyboard looks so good we'd love to see it aboard a for real spaceship or ...
In an interview with the Kiwi Talkz podcast, Dennis Mejillones – who was a senior artist at Bethesda for nearly 12 years and ...
In an alternate timeline, Starfield could have been a much gorier game than the one we actually got. According to former Bethesda character artist Dennis Mejillones, there were once plans for ...
A former Bethesda artist reveals why Starfield skipped the kind of decapitations and gore seen in games like Fallout.
A former Bethesda artist who worked on Starfield explains why the game didn't have the same graphic violence as similar titles from the studio.
Alongside the technical debt it would require to implement, it just didn't make sense given the vision the game had.
What if Starfield had went the route of Fallout and included exploding bodies and gore in its acction? Well it wouldn't fit, and this ex-dev explains why.
After seeing Starfield and its own previous installment, The Outer Worlds 2 should have the materials for amazing space ...