Bethesda Game Studios boss Todd Howard in an interview with BAFTA stated Bethesda games are "irresponsibly large" due to the team cutting very little content from their games.
The upcoming Starfield expansion could benefit from the player count of other rival platforms like PlayStation.
Shattered Space may also serve as a bellwether for how much Bethesda wants to keep investing in Starfield given pressure from ...
Howard, who serves as executive producer and director at Bethesda Game Studios and was most recently game director on ...
As the Starfield Shattered Space DLC approaches, Bethesda boss Todd Howard discussed the making of the sci-fi RPG in an ...
Todd Howards admits Bethesda cuts very little from its games, leading Skyrim, Fallout 4, and Starfield to be "irresponsibly large" ...
Todd Howard, the director of Bethesda Game Studios, is letting players know why the studio's games are always so ridiculously large.
One of those things that slipped through the back door was the Prydwen, the Brotherhood of Steel's airship as seen in Fallout ...
Former Bethesda designer Bruce Nesmith says Todd Howard is an absolute workhorse who just happens to be "incredibly ...
Todd Howard talks about what makes Starfield stand out amongst other games by Bethesda and why it holds an edge over them.
Bethesda has confirmed Shattered Space is launching on Monday, September 30 for Xbox Series X/S and PC. And in case you want ...
But Bethesda veteran Todd Howard admits that the size of their role-playing games is downright irresponsible at times, and in a BAFTA interview (via Insider Gaming) he now tells us why the games are ...